Solution for 2022/day08-part2
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2022/day08-part2/Cargo.toml
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2022/day08-part2/Cargo.toml
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[package]
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name = "day08-part2"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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270
2022/day08-part2/src/main.rs
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2022/day08-part2/src/main.rs
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// Custom data structure representing a single tree.
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// We store its height and keep track from which cardinal directions it is visible.
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#[derive(Debug, Copy, Clone)]
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struct Tree {
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height: i8,
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visible_n: bool,
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visible_s: bool,
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visible_w: bool,
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visible_e: bool,
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viewdist_n: i8,
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viewdist_s: i8,
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viewdist_w: i8,
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viewdist_e: i8,
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scenic_score: i32,
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}
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impl Tree {
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fn new(height: i8) -> Tree {
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Tree {
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height,
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visible_n: true,
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visible_s: true,
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visible_w: true,
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visible_e: true,
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viewdist_n: 0,
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viewdist_s: 0,
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viewdist_w: 0,
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viewdist_e: 0,
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scenic_score: 0,
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}
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}
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// A tree is visible if it can be seen from at least one cardinal direction.
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fn visible(&self) -> bool {
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self.visible_n || self.visible_s || self.visible_w || self.visible_e
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}
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}
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// A custom struct for the whole forest.
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#[derive(Debug)]
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struct Forest {
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field: Vec<Tree>,
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dim: usize,
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}
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impl Forest {
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// Pretty printer for the forest, using terminal escape codes to color
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// the hidden trees bold and red.
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fn print(&self) {
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for y in 0..self.dim {
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for x in 0..self.dim {
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let tree = self.field[y * self.dim + x];
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if !tree.visible() {
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print!("\x1b[1;31m");
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}
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print!("{}", tree.height);
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if !tree.visible() {
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print!("\x1b[0m");
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}
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}
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println!();
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}
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}
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fn print_scenic_score(&self) {
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for y in 0..self.dim {
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for x in 0..self.dim {
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let tree = self.field[y * self.dim + x];
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// if !tree.visible() {
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// print!("\x1b[1;31m");
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// }
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print!("{}", tree.scenic_score);
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// if !tree.visible() {
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// print!("\x1b[0m");
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// }
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}
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println!();
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}
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}
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// Easy accessor for a tree using x and y coordintes.
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fn at(&mut self, x: usize, y: usize) -> &mut Tree {
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&mut self.field[y * self.dim + x]
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}
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// Easy accessor using x and y coordiantes that's allowed to fail
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// if the coordinates are out-of-bounds.
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fn ato(&mut self, x: isize, y: isize) -> Option<&mut Tree> {
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if x < 0 || y < 0 || x >= (self.dim as isize) || y >= (self.dim as isize) {
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None
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} else {
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Some(&mut self.field[(y * (self.dim as isize) + x) as usize])
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}
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}
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}
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fn main() {
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// Use command line arguments to specify the input filename.
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let args: Vec<String> = std::env::args().collect();
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if args.len() < 3 {
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panic!("Usage: ./main <input-file> <map-dimensions>\nNot enough arguments. Exiting.");
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}
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// Next, read the contents of the input file into a string for easier processing.
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let input = std::fs::read_to_string(&args[1]).expect("Error opening file");
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// Line-by-line processing is easiest.
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let input = input.lines();
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// Also get the dimension of the map.
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let dim = args[2].parse::<usize>().unwrap();
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// --- TASK BEGIN ---
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// First, parse the whole file into a two-dimensional array.
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let mut forest = Forest {
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field: Vec::with_capacity(dim * dim),
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dim,
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};
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// Simply iterate through all lines and characters.
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for line in input {
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for char in line.chars() {
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// Convert the character value into the respective number.
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forest.field.push(Tree::new(((char as u8) - b'0') as i8));
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}
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}
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// Now that we have the data, go through each row and column twice.
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// In essence we place an observer at the top and bottom of every column
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// and an observer at the east and west end of every row.
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// Then, we check which trees are visible for that observer,
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// recording the result in `VisibleDirections`.
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for i in 0..forest.dim {
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// Initialize the variables keeping track of the largest tree encountered along the way.
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let mut max_n: i8 = -1;
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let mut max_s: i8 = -1;
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let mut max_w: i8 = -1;
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let mut max_e: i8 = -1;
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for j in 0..forest.dim {
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// Get the current tree in this loop iteration as seen from the north.
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let tree_n = forest.at(i, j);
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// Check if that tree is obscured from view and update its visibility.
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if tree_n.height <= max_n {
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tree_n.visible_n = false;
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}
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// Update the largest recorded height.
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max_n = std::cmp::max(max_n, tree_n.height);
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// Now repeat the exact same steps for the other three directions.
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// SOUTH
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let tree_s = forest.at(i, forest.dim - j - 1);
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if tree_s.height <= max_s {
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tree_s.visible_s = false;
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}
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max_s = std::cmp::max(max_s, tree_s.height);
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// WEST
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let tree_w = forest.at(j, i);
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if tree_w.height <= max_w {
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tree_w.visible_w = false;
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}
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max_w = std::cmp::max(max_w, tree_w.height);
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// EAST
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let tree_e = forest.at(forest.dim - j - 1, i);
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if tree_e.height <= max_e {
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tree_e.visible_e = false;
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}
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max_e = std::cmp::max(max_e, tree_e.height);
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}
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}
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// Now, count the number of visible trees.
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let mut visible_count = 0;
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for x in 0..forest.dim {
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for y in 0..forest.dim {
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if forest.at(x, y).visible() {
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visible_count += 1;
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}
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}
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}
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// PART TWO
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// Calculate the visibility score for every tree.
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let mut best_scenic_score: i32 = 0;
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for x in 0..forest.dim {
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for y in 0..forest.dim {
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// Truly not the cleanest way to go about this.
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// Better would be an enum for all directions.
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// Iterate over all four cardinal directions.
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for dir in 0..4 {
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let current_height: i8 = forest.at(x, y).height;
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let mut walking_distance: isize = 1;
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loop {
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// if x == 2 && y == 1 && dir == 2 {
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// println!("walkdist = {}", walking_distance);
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// dbg!(&forest.at(x, y));
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// }
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// Get the tree we're currently looking at.
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// This depends on the direction we're currently looking at.
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let tree = match dir {
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0 => forest.ato(x as isize, (y as isize) - walking_distance), // north
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1 => forest.ato(x as isize, (y as isize) + walking_distance), // south
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2 => forest.ato((x as isize) + walking_distance, y as isize), // east
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_ => forest.ato((x as isize) - walking_distance, y as isize), // west
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};
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match tree {
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// Invalid coordinate? We're done already.
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None => {
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// if x == 2 && y == 1 && dir == 2 {
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// println!("NONE!");
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// println!("walkdist = {}", walking_distance);
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// dbg!(&forest.at(x, y));
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// }
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break;
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}
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// Something here? Check for its height.
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Some(tree) => {
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// We can see this tree, so add it to the count.
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walking_distance += 1;
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if tree.height >= current_height {
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// Too tall? We're done counting then.
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break;
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}
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}
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}
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}
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// if x == 2 && y == 1 && dir == 2 {
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// println!("walkdist = {}", walking_distance);
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// dbg!(&forest.at(x, y));
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// }
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// Finally, set the tree distance.
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match dir {
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0 => {
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forest.at(x, y).viewdist_n = (walking_distance - 1) as i8;
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}
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1 => {
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forest.at(x, y).viewdist_s = (walking_distance - 1) as i8;
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}
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2 => {
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forest.at(x, y).viewdist_e = (walking_distance - 1) as i8;
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}
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_ => {
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forest.at(x, y).viewdist_w = (walking_distance - 1) as i8;
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}
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}
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}
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// Finally, calculate the tree's scenic score.
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let mut scenic_score: i32 = 1;
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scenic_score *= forest.at(x, y).viewdist_n as i32;
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scenic_score *= forest.at(x, y).viewdist_s as i32;
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scenic_score *= forest.at(x, y).viewdist_e as i32;
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scenic_score *= forest.at(x, y).viewdist_w as i32;
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forest.at(x, y).scenic_score = scenic_score;
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best_scenic_score = std::cmp::max(best_scenic_score, scenic_score);
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// println!("({},{},{})", x, y, scenic_score);
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}
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}
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// Print the forest's scenic scores and the best scenic score.
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forest.print_scenic_score();
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println!("Best scenic score: {}", best_scenic_score);
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}
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